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g_doom
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Text File
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1996-12-28
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78KB
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1,137 lines
█████ The Arsenal Files #8
█████ Games - DOOM & DOOM ][
█████ PATH: \G_DOOM
24HOUR_A.ZIP 730418 10-24-96 DOOM II: - Adventure 1/2
| A 10-level DOOM II adventure with new origina
| sounds. 10 more challenging original levels
| from the author of "10levels.wad".
| Cool architecture and lighting against a
| starry sky. Again, as you gain experiance,
| the ammo and health get a bit scarce.
24HOUR_B.ZIP 1019467 10-24-96 DOOM II: - Adventure 1/2
A1-SNP2.ZIP 192909 10-08-96 Doom II: - A1-SNiPER 2 and as a bonus A1-SNiP
| Deluxe
| Info [S/C/D] New -/G/./././M (by GamesNet)
| The 'proper' sequel to A1-SNiPE. KK-SNiPE
| was sorta an experiment by me and I reckon it
| just didn't have the same atmosphere. :(
| A1-SNiPE 2 (Level 1) is a lot like the origin
| and I reckon it kicks. But nothing touches th
| deluxe version of the original. I fixed up
| VisPlane
ADAMDM1.ZIP 14579 09-22-96 Doom II: - The Grid, or the Warehouse
| Info [S/C/.] New -/-/./././- (by GamesNet)
| You steal quickly through the
| shadows. Ahead, you can see a
| shotgun gleaming in the glaring
| brightness of an overhead light.
| You race straight for it and an
| eternity seems to pass before
| you feel the cold hard metal in
| your hands. Suddenly you spin
ADDICTIV.ZIP 561564 10-15-96 Doom II: - ADDICTIV.WAD
| Info [S/C/D] New -/././././. (by GamesNet)
| Kill your friends, laughing sadistically on t
| hopeless efforts when they try to escape you.
| almost forgot: These places look good, too!
AGLOVANE.ZIP 70373 09-22-96 Doom ?: - Quest for Aglovane
| Info [././.] New ./././././. (by GamesNet)
ALLNEW.ZIP 246226 09-22-96 Doom ?: - All New Music for Doom
| Info [././.] New ./././././. (by GamesNet)
| The list of songs are bellow
ALTAIR3A.ZIP 172806 09-22-96 Doom II: - Altair3a
| Info [S/C/-] New -/-/./././- (by GamesNet)
| This is a BIG level designed for Doom II. It
| designed with ultra-violence in mind and is
| mentally challenging. The level also has a de
| theme which I hope will be visually pleasing.
| is version a. There have been some very minor
| changes to some areas, mostly the removal of
| stairs
| and making the adjacent stairs taller. The bi
ARCARENA.ZIP 120494 09-03-96 Doom: - Arch Arena
| Info [-/-/D] New ./G/./././. (by GamesNet)
| Pretty kewl arena style level.
ARENA51.ZIP 62651 10-08-96 Doom II: - Arena 51
| Info [S/C/.] New -/G/./././M (by GamesNet)
| Well, simply put, this is an arena for the
| classics!
| This is not a Shotgun2 though, you will find
| weapons
| and powerups placed intelligently. If you hav
| been
| a deathmatch nut for quite a while, you will
| that this level can function as Shotgun2, DWA
ARES7.ZIP 12242 09-22-96 Doom II: - ARES7.WAD
| Info [-/-/D] New -/-/./././. (by GamesNet)
| This patch file is for Doom2, 1st level,
| for only deathmatch play. It works best
| with 4 players but can be played with 2
| or 3 players. (Like the rest of the ares
| series!)
ARES8.ZIP 24501 09-22-96 Doom II: - ARES8.WAD
| Info [-/-/D] New -/-/./././. (by GamesNet)
| This patch file is for Doom2, 1st level,
| for only deathmatch play. It works best
| with 4 players but can be played with 2
| or 3 players.
ARESF.ZIP 13331 09-22-96 Doom II: - ARESF.WAD
| Info [./-/D] New -/-/./././. (by GamesNet)
| This patch file is for Doom2, 1st level,
| for only deathmatch play. It works best
| with 4 players but can be played with 2
| or 3 players.
ARMAGEDN.ZIP 681535 11-03-96 Doom II: - ARMAGEDN
| Info [S/C/D] New S/G/./././M (by GamesNet)
| Just play it
ASEWER2.ZIP 286409 11-03-96 Doom II: - A SEWER 2
| Info [S/C/D] New S/G/./././M (by GamesNet)
| This level is the sequel to a_sewer.wad. The
| are no
| changes in the structure of the level or
| placement of
| items, but here's a list of the new stuff:
| -Weapon sounds from Duke3d including Chaingun
| Rocket Launcher, BFG, and Pistol.
| -New music: provided by Will Hannah.
AUTOPLAY.ZIP 791867 10-24-96 DOOM II: - File autoplay
| Author Mike Jones aka Ugwad
| E-mail Ugwad@Earthlink.net
| · Battle the Auto-Player 1on1 !!!!! Use th
| menu options to fig
| Shotgun, Rocket or BFG Auto-Player on several
| difficulty settings.
| options include recording and playing your ow
| demos. This progra
| In *other* programs, you are faced with seve
AZTEC01.ZIP 14104 09-22-96 Doom ?: - Aztec: Land of the Demons
| Info [S/C/D] New -/-/./././- (by GamesNet)
| Scientist have unearthed Aztec ruins in
| South America and they have not been
| heard from in weeks. You learn that
| you did not destroy all of the Demons
| on Earth and they have infested the ruins.
| The Demons have begun to transform the
| ancient temples into a new base to take
| over the Planet. You are sent down there
BACHWAD.ZIP 11103 10-08-96 A PWAD for DOOM I of various Bach pieces.
| Author of pieces unknown.
BAKPAK21.ZIP 987088 09-22-96 Doom II: - DooMII Backpack V2.1
| Info [././.] New ./././././. (by GamesNet)
BESTSHOT.ZIP 110171 09-03-96 DOOM ][: - Bestshot
| Info [S/C/-] New S/-/./././M (by GamesNet)
| Medium size level. Very playable wad built in
| classic Doom style with attention to detail a
| design.
| Comments welcomed to Email address.
BITEDUS2.ZIP 61792 09-03-96 DOOM II: - Bite the dust
| Info [S/C/-] New S/-/./././M (by GamesNet)
| Medium size level. Very playable wad built in
| classic Doom style with attention to detail a
| design.
| Comments welcomed to Email address.
BLITZ.ZIP 36085 10-08-96 Doom II: - Blitzkrieg!
| Info [S/C/.] New -/G/./././M (by GamesNet)
| This is undoubtedly the fastest paced level e
| made! You cannot rest a second without being
| fragged! So load the level and get ready for
| adren-
| aline pumping action. WHO NEEDS CAFFEINE?!
BLOCK.ZIP 19603 10-08-96 Doom II: - Block 'o Frags
| Info [-/-/.] New -/-/./././- (by GamesNet)
| This deathmatch level turned out really well:
| it has got to be one of the fastest levels ev
| Anti-hording methods have been employed: such
| over-abundance of weapons. All four big dm we
| are used: chain gun, double barrel, rocket
| launcher
| and plasma gun, and set up so that a good pla
| should almost be able to take out any weapon
BLSIDE2.ZIP 92240 09-03-96 Doom II: - BLINDSIDE2! (BLSIDE2.WAD from
| BLSIDE2.ZIP) Info [S/./.] New -/-/./././.
| (by GamesNet) Think the original Doom2 levels
| were hard ?? .... You are in another WORLD
| now...The instant you move, BLINDSIDE! Does
| it ever end ?? You probably won't forget the
| name, but in case you do, do a 180 just
| before hitting that exit switch...
BPACK100.ZIP 3773 09-22-96 Doom II: - backpack.com
| Info [././.] New ./././././. (by GamesNet)
| BACKPACK v1.00 - Ultimate DOOM v1.9 (only!)
| : saved game modifier gives you
| : the backpack or the SUPER BACKPACK (999 of
| : type of ammo!), then gives you two extra bo
| : of each type of ammo.
| : backpack.com must be in the same directory
| : save game files. From this directory type
| : "backpack" <ENTER>, then answer questions w
BREAKIN.ZIP 36784 11-03-96 DOOM II: - Break-In
| Info [S/C/-] New -/-/./././M (by GamesNet)
| You are breaking into a secret base
BROZDETH.ZIP 254608 10-04-96 30 non-stop levels of DooM ][ DeathMatching
| fun!! Kill your friends! Blast your
| siblings! Brought to you by the Broz Grim!
| Enjoy!!
BUDDY.ZIP 21117 11-03-96 Doom II: - Buddy Space Station
| Info [S/-/D] New -/-/./././- (by GamesNet)
| You're stationed at the newest VAC Mars outpo
| Life is going pretty easy, until a message fr
| Earth HQ reaches you: There's a spy hiding
| somewhere around in the place, possibly in
| disguise.
| So now you, as the pro killer, have to elimin
| this guy...this looks promising, right? Just
| yourself a shotgun and start firing!
BUGGER.ZIP 7601 09-22-96 Doom ?: - Bugger
| Info [-/-/D] New -/-/./././- (by GamesNet)
| Deathmatch, so get out there and KILL
BUGGER95.ZIP 7812 09-22-96 Doom ?: - Bugger 95
| Info [-/-/D] New -/-/./././- (by GamesNet)
| Deathmatch, so get out there and KILL
BULLWINK.ZIP 1433393 11-10-96 Doom II: - BULLWINK.WAD
| Info [././.] New ./././././. (by GamesNet)
| Bullwinkle and Rocky in DOOM ! [it had to be
| done...]
BUZZY2.ZIP 259367 09-22-96 DoomII: - Doom Levels of God II
| Info [S/C/D] New -/-/./././- (by GamesNet)
| This is a newer version of buzzy.wad.
| It has 2 new levels including josta.wad,
| and some of the bugs in the
| first one were fixed. Look for the upcoming
| buzzy3.wad
CARLIN.ZIP 613089 09-03-96 Doom II: - Carlin.wad
| Info [././D] New ./-/./././- (by GamesNet)
| After a lot of Doom playing I decided it was
| time to make my own sound wad, so I chose one
| of my favorite comedians, possibly one of the
| loudest as well, George Carlin. These sounds
| change deathmatching into a completely
| different experience.
CASTLE.ZIP 129281 09-22-96 DOOM II: - Castle
| Info [-/-/D] New ./-/./././. (by GamesNet)
| Like the name says...this is a castle. It's
| lots of furniture, 2 towers, a throne room, a
| library, a dining hall, a king and queen's
| bedroom,
| 7 living quarters, a small dungeon, a secret
| chamber, a moat, and a neat fireplace (sort o
CASTLEOF.ZIP 238353 09-22-96 DooM ][: - Castle of the Damned
| Info [S/C/D] New S/-/./././- (by GamesNet)
| level for DooM ][ based on Quake map
| E1M2: Castle of the Damned
| Additional Credits to : id Software
| Ben Morris (author of DCK)
| Olivier Montanuy (author of WinTex)
CINEMA.ZIP 1946120 10-15-96 Doom ?: - "The Cinema of Death" (The others a
| just
| Info [S/C/D] New S/G/./././. (by GamesNet)
| This massive wad has many cool suprises, new
| what it stands for,was taken from Heretic and
CLARK.ZIP 28248 11-09-96 Clark wad for Doom II map one extra level
| many revenent and aliens to come.. Works with
| any version of doom II Use version 1.9 works
| best
CLARKDM2.ZIP 28225 11-09-96 Clark wad for Doom II Map one for doom II An
| interesting kill complex Defeat Doom II
| monsters Use any version of doom II
COMEPLAY.ZIP 140241 09-03-96 DOOM ][: - Comeplay
| Info [S/C/-] New S/-/./././M (by GamesNet)
| Medium size level. Very playable wad built in
| classic Doom style with attention to detail a
| design.
| Comments welcomed to Email address.
CRYNOS.ZIP 100192 11-03-96 Doom ?: - Crynos
| Info [././.] New -/-/./././- (by GamesNet)
| This is not specifically a deathmatch wad.
| This is mainly for single player gameplay.
| I have put deathmatch places in each level
| just in case you wish to deathmatch on them.
CYCLONE.ZIP 49284 09-03-96 DOOM II: - Cyclone (CYCLONE.WAD FROM CYCLONE
| Info [S/C/.] New -/-/./././. (by GamesNet)
| The Ultimate Deathmatch level.
| Play -nomonsters if you want, but they do mak
| it interesting at first. (Demons, Spectres, e
| This level has been extensively playtested in
| modem and network play.
CYGNUSIV.ZIP 791832 10-08-96 Doom II: - Cygnus IV - Version 1.0
| Info [S/-/-] New S/G/./././M (by GamesNet)
| 14 levels of hard-hitting Doom II action,
| with new graphics, sound and music, and some
| damned impressive scenery!
D2DEMOL1.ZIP 2074 10-09-96 A demo for DOOM II v1.7,
| played on "Hurt Me Plenty"
| mode. Kind of a walkthrough of
| Level 1 (Entryway).
DAMAGINC.ZIP 648259 10-15-96 Doom: - : - DAMAGE INC.
| Info [S/-/D] New S/G/./././M (by GamesNet)
| This is a 5 level Deathmatch wad.
DARKTOWR.ZIP 64707 10-08-96 Doom II: - The Dark Tower
| Info [S/C/.] New -/G/./././M (by GamesNet)
| Well, um, I think the title sums it up right?
| Seriously, the level is fairly simple (like m
| of my levels) consisting of an outside playin
| field
| and a central tower with no interior lighting
| contains the more powerful weapons. The most
| power-
| ful weapon (depending on the skill level) is
DB2_GOLD.ZIP 366391 11-06-96 DOOM II: - DoomBall ][ : Gold Edition
| Info [././D] New ./G/./././M (by GamesNet)
DEAD.ZIP 58133 10-15-96 Doom ?: - DEAD
| Info [-/-/.] New -/-/./././- (by GamesNet)
| A really cool DeathMatch WAD. It is a nice s
| and it is
| very nice looking overall. DeathMatch schola
| will surely
| enjoy opening up a can of Whoop-Ass on their
| friends. WAD
| editing buffs will love the level's architect
| rooms, and
DEADMAN1.ZIP 45537 09-22-96 Doom (One): - Dead Man Walking 1.0 for Doom1
| Info [S/C/D] New -/././././. (by GamesNet)
DEADMAN2.ZIP 39586 09-22-96 DoomII (two): - Dead Man Walking v1.0 Adapted
| Doom2
| Info [S/C/D] New -/-/./././. (by GamesNet)
DEATHC~1.ZIP 55180 09-03-96 DOOM II: - Death City
| Info [S/C/D] New -/G/./././- (by GamesNet)
| This is my second wad it's mainly for deathma
| You must make your way to the middle and
| slaughter eachother
DEEP870S.ZIP 1180901 10-27-96 Update summary for DPMI DeeP v8.70
| The Killer DOS DPMI Editor!
| Edits DOOM, DOOMII, Ultimate DOOM,
| ERETIC, HEXEN and STRIFE in ONE program.
| ++++ DUKE NUKEM 3D ART files +++++
DEF280.ZIP 184423 10-24-96 DOOM II: - ExtendeR = ver 2.80
DEFCON13.ZIP 54362 10-08-96 Doom II: - DEFCON 13
| Info [S/C/D] New -/././././- (by GamesNet)
| A secret military installation in the
| east has been taken over, and a nuclear bomb
| been armed by the
| demons. UAC has teleported you to the lowest
| point of the station
| with nothing but a pistol (I won't go into th
| scientific explanat
| Fight your way to the surface, where the head
DEM.ZIP 473241 10-24-96 Doom ][: - Wad-file DEM.WAD (in DEM.ZIP)
| Levels: 1-18
| Demos Replaced: First & Second
| Single-player, Deathmatch, and Multi-player
| possible
| Difficulty: Extreme
| Author: Donald E. Messer
| Creation Utility: DoomEd 4.2 (shareware versi
| by Geoff Allan
| Email: dm6262a@american.edu
DEMOLISH.ZIP 466406 09-22-96 Doom II: - Demolish v6.0
| Info [-/-/D] New S/G/./././M (by GamesNet)
| Eight level deathmatch wad.
DEMOLSH2.ZIP 303552 10-08-96 Doom II: - Demolish! 2.0
| Info [-/-/D] New S/G/./././M (by GamesNet)
| Four sizzling hot new levels made specificall
| for Deathmatch 2.0 (Alternative Deathmatch).
| New sounds, graphics, and music.
DEMONHQ.ZIP 191716 11-03-96 DOOM II: - Demon Headquarters
| Info [S/C/D] New -/././././. (by GamesNet)
| A very large and complex level. Find out wher
| Demons live, work,
DIE_HERE.ZIP 167149 10-08-96 Doom II: - Die here !
| Info [S/C/D] New S/-/./././. (by GamesNet)
DISCO.ZIP 56632 11-10-96 Doom II: - DISCO.WAD
| Info [S/-/-] New -/-/./././- (by GamesNet)
| Do you like dancing? Well, go ahead in this D
| game. There is a dance floor with 2 stages an
| DJ, bars, toilets and everything.
DMAPPLE.ZIP 24916 10-09-96 . Apple Doom:
| A hilarious Doom add-on
| that turns some things
| into apples!
| Please write me if you
| like it or if you find
| any flaws in it.
DMCAT04!.ZIP 29084 10-08-96 CAT-WAD #4 - MoNsTeR PaRtY!
| (enchanced deathmatch version)
| This is a modification of dmcat04.wad
| that has been converted to Doom II and
| specifically tuned for brutal death-
| matches! It's best if you keep the
| monsters in the game. Try using the
| respawn option!
DMTRIX1.ZIP 12108 11-03-96 Doom II: - Deathmatch Entryway
| Info [S/C/D] New -/-/./././. (by GamesNet)
DMTRIX2.ZIP 11240 11-03-96 Doom II: - Deathmatch Courtyard
| Info [S/C/D] New -/-/./././. (by GamesNet)
DMTRIX4.ZIP 10489 11-03-96 Doom II: - Deathmatch Loading Bay
| Info [S/C/D] New -/-/./././. (by GamesNet)
DM_WAD.ZIP 35345 10-15-96 Doom II: - Deathmatch wad
| Info [S/C/D] New -/-/./././. (by GamesNet)
DO2.ZIP 132660 10-08-96 Doom II: - DO22.WAD
| Info [S/C/D] New -/-/./././- (by GamesNet)
| Actually, this is my first PWAD for DOOM2.
| It was built probably one year ago. It contai
| nothing new stuff, such as graphics, music, e
| (I just had no any cool utils, such as WinTex
| at the moment of writing).
DOOM-TGM.ZIP 1479 11-10-96 GamesNet info legend for DOOM x
| Info [S/C/D] New S/G/D/L/Q/M (by GamesNet)
| . | | |
| . | | +-Deathmatch
| . | +---Cooperative
| . +-----Single Player
| .
| New S/G/D/L/Q/M
| . | | | | | |
| . | | | | | +-New Music
DREADTAG.ZIP 323321 09-22-96 Doom II: - Dread Tag
| Info [S/C/.] New S/G/./././M (by GamesNet)
DWANGO8.ZIP 470854 09-22-96 Doom II: - dwango8.wad
| Info [././D] New -/-/./././- (by GamesNet)
| Listed below is complete author information o
| this wad compilation...
| Map 1 - Crypt - Author - Smight
| Map 2 - Danzig1 - Author - B. Vannatta
| Map 3 - Fry - Author - Adrian Newman
| Map 4 - Gren - Author - Smight
| Map 5 - Abnorm - Author - Unknown
| Map 6 - Vort1 - Author - Vortex
EARTHCOR.ZIP 50863 10-08-96 Doom II: - Earth Core for Doom 2
| Info [S/-/-] New -/-/./././- (by GamesNet)
| A secret UAC base under construction deep
| inside the Earth has been over run by demons.
| They've been using the large drilling equipme
| to open up magma chambers in an attempt to ca
| volcanic eruptions that will devastate the
| surface of the entire region. A four man team
| sent in to shut down the drilling equipment,
| contact was lost and they are presumed dead.
ENHGORE.ZIP 192802 09-22-96 DOOM 2 : - Enhanced Ultimate Gore V1.3
| Info [S/C/D] New S/G/./././- (by GamesNet)
| This wad changes the death sequences of some
| the creatures in Doom2.
| The Imps head gets blown off
| The Demons arm flys off.
| And unlike the standard version has Flame thr
| DO NOT RUN FROM THE COMMAND LINE
| YOU NEED THE FILE DEUSF (should be included)
| AND RUN THE BATCH FILE
ETHRWRLD.ZIP 67359 11-03-96 DOOM II: - The Etherworld
| Info [S/-/-] New -/-/./././- (by GamesNet)
| My last Doom level - onward Quake!
| More emphasis on overall structure than most
| my levels.
| You can thank Jorge for the pentagram in the
ETPT5.ZIP 164147 10-15-96 DOOM ][: - Etpt5.Wad
| Info [S/C/-] New S/-/./././- (by GamesNet)
| Medium size level. Very playable wad built in
| classic Doom sty
| attention to detail and design. Comments welc
| to Email address
| Additional Credits to : Id Software for DOOM
| Also authors of DC
| : WADCAT and RMB. And BRICE EYCHENIE for play
| testing.
EVILDOG.ZIP 65892 10-08-96 Doom II: - EvilDog.wad
| Info [S/-/-] New -/-/./././. (by GamesNet)
| This is a cool DOOM ][ level that has really
| neat gates in them. Check it out!
| Another AL original.
EVILUNL.ZIP 92246 10-09-96 ░░▒▒▓▓████EVIL UNLEASHED████▓▓▒▒░░
| ░░Check it out! A totally cool ░░
| ░░new mini-episode for Doom! ░░
| ░░Evil Unleashed has three ░░
| ░░awesome new levels for your ░░
| ░░playing enjoyment. Download ░░
| ░░this today! Brought to you ░░
| ░░by Stedman Wilson. Requires ░░
| ░░registered Doom 1. ░░
| ░░▒▒▓▓██████████████████████▓▓▒▒░░
FETALDM4.ZIP 330436 10-06-96 An awesome doom2 wad, great for multiplayer!
FORSAKEN.ZIP 114155 09-03-96 Doom II: - Forsaken (Forsaken.wad from
| Forsaken.zip)
| Info [././.] New ./././././. (by GamesNet)
FREEK03.ZIP 28715 09-22-96 DOOM II: - Freek03
| Info [-/-/D] New -/-/./././- (by GamesNet)
| Small/Medium level built for Deathmatch.
| Probably best with 2 or 3 players,
| and Deathmatch 2.0 (Altdeath).
GLORYTAG.ZIP 629434 11-03-96 DOOM II: - Glorytag
| Info [S/./.] New S/G/./././M (by GamesNet)
| With emphasis on detail, this wad was painful
| constructed over a period of months and was t
| cause of MUCH frustration for the authors. If
| dont think this wad is a monster, then you ar
| sick
| in the head and should have your ass thrown r
| out of the stadium.
GRAVECVE.ZIP 97431 10-08-96 Doom ?: - Graves & Caves
| Info [S/-/-] New -/-/./././- (by GamesNet)
| This is a straightforward single-
| player level for Heretic, with some nice
| special effects: A graveyard with coffins
| glowing through the earth, open cemetary gate
| flooded caves, holes blown through walls,
| waterfalls, volcanoes, pieces of the ceiling
| falling into the path of water so it has to f
| around it, tables and chairs, etc. There are
GSOH.ZIP 215514 10-09-96 Replace-a-sode for DooM1 (reg'd) Knee Deep
| Brought to you by the Broz Grim. Enjoy! :)
GS_KILLA.ZIP 1745906 10-08-96 DOOM2: - GameServer Killer's
| Info [././D] New S/G/./././M (by GamesNet)
| This is FINALLY it,.. the new gameserver wad
| compilation of some of the BEST under-played
| out there.. so i took it upon myself to make
| compilation out of it. 29 of the maps are str
| DEATHMATCH and the last 3 maps are coop. Ther
| 2 new Sky's and every lev music is replaced.
| think about 2 repeat twice. Some maps are int
| fast action maps.. and some are big and give
HAWKFF2.ZIP 18185 09-03-96 Doom II: - HawkEye's Fragfest
| Info [-/-/D] New -/-/./././- (by GamesNet)
| Similar to hawkff.wad: small level, not a who
| lot of room to move around...makes for tons o
| frags! Teleport to Hell to get the BFG.
HAWKFF3.ZIP 9196 09-03-96 Doom II: - HawkEye's FragFest
| Info [-/-/D] New -/-/./././- (by GamesNet)
| Another sequel to hawkff.wad. Your trapped ag
| in a small building trying to survive. Much
| of the strategy in this wad comes from
| anticipating
| your enemy's moves...Happy fragging =) Send
| E-mail if you like it <or if you don't>.
HCASTLE.ZIP 80838 09-22-96 Doom II: - Into the Castle
| Info [S/C/.] New -/-/./././- (by GamesNet)
| Two fairly large levels, with some interestin
| areas and a few tricky parts.
HELSPEK2.ZIP 540645 09-22-96 Doom II: - Hell's Peak
| Info [S/C/D] New S/-/./././M (by GamesNet)
| A cool fortress WAD, very challenging.
| downloaded the awsome heavy metal for this WA
| (What can I say, there was no text file to us
| give credit.)
| Hell's Peak
| A very large laberinth map with moving and
| shifting levels, should be very good for
| multi-player coop or deathmatch.
HERLEVEL.ZIP 19353 11-09-96 The E1M1 Level for Heretic Converted to DOOM
| 2 format! Plays wonderfully for 3 or 4 player
| deathmatch!
HOUSE96.ZIP 44036 11-03-96 DOOM: - House DM for Final Doom
| Info [././.] New -/././././. (by GamesNet)
| A house that I made up from scratch. It is no
| based
| on any real house but it is quite detailed. T
| is a refrigerato
| with icemaker and your pistol doubles as a ga
| door opener! Als
HYPLITH.ZIP 12043 09-22-96 Doom ?: - Hyperlith
| Info [-/C/D] New -/-/./././- (by GamesNet)
| Deathmatch, so stick a shotgun up
| someones arse
ICARUS2.ZIP 1455719 11-09-96 ICARUS: ALIEN VANGUARD [2/2]
| Icarus is a whole new set of 32 DOOM II
| levels from TeamTNT, that are excellent
| for; Single, Coop. and Deathmatch!
| - All new music (not CD and movie rips)
| - Over 200 completely new textures
| - Cohesive theme and storyline
| - All difficulty levels
| - All in one WAD -- no complicated startup
| - Designed for DOOM version 1.9
INFILTRN.ZIP 51410 11-03-96 DOOM II: - Infiltration
| Info [S/C/D] New -/-/./././. (by GamesNet)
| Infiltrate a base and set the self-destruct!
JOSTA.ZIP 28698 09-22-96 DoomII: - Total Decimation
| Info [S/C/D] New -/-/./././- (by GamesNet)
| Think you're good at Doom? Well then play thi
| level (if you think your man enough). Not too
| big but very full and challenging.
KAMAKASI.ZIP 1313 10-09-96 KAMAKASI.zip is a doom patch that makes the
| troopers blowup when the come close to you,
| they take alot of damage. I made this with
| dehacked.
KINGPIN1.ZIP 82884 09-22-96 DOOM 2: - Kingpin's Lair
| Info [S/C/D] New -/-/./././- (by GamesNet)
| Medium-sized level for Doom ][,
| designed for single player.
| This is the final release that
| fixes a few texture alignments
| and adds some lighting enhancements.
| Your mission is to penetrate the
| residence of a Drug Lord,eliminate
| all resistance,and escape without
KINGPIN2.ZIP 119123 09-22-96 Doom ?: - Gargoyle's Gorge
| Info [S/C/D] New -/-/./././- (by GamesNet)
| This is a Medium/large level designed for
| single player.It picks up where Kingpin1
| ends. You have successfully annhilated the
| enemy resistance at Kingpin's Lair,and
| without time to gather your thoughts you
| find yourself surrounded by the enemy.You
| must find the strength to waste any living
| creature you encounter.
KK-SPUDS.ZIP 30459 10-08-96 Doom ?: - Spud 'Em
| Info [S/C/D] New -/-/./././M (by GamesNet)
| Actually Designed for a friends birthday
| party where we will play this WAD.
| Completely silly with nice snipey bits
KK-STAIR.ZIP 51676 10-08-96 Doom ?: - Stairway To Hell
| Info [S/C/D] New -/G/./././M (by GamesNet)
| Well, this WAD is all about bases. There
| are four segments, each with a different
| colour. The idea is to 'claim' a staircase
| of a certain colour and then defend it.
| At the top of each staircase is a teleport
| to a segment of the centrepiece, which has
| the three best weapons on it but no ammo.
| That's not good enough to kill other people
KUNG-FU.ZIP 1022774 11-06-96 Doom II: - KuNG-Fu
| Info [././.] New ./././././. (by GamesNet)
| Play DooM ][ with Kung-Fu sound efx! This is
| "sound" wad... which means it can be used wit
| additional wads! When playing DEATHMATCH... y
| CAN BE THE ONLY PLAYER to add this Sound Wad
| and WON'T get Consistency Failure... because
| ONLY
| changes the SOUNDS.
| Props out to : Wicked, Hellspawn,
LEDGE.ZIP 11587 10-08-96 Doom ?: - Ledge
| Info [./-/.] New -/-/./././- (by GamesNet)
| A fast-paced deathmatch level for Doom ][. If
| are the first to find it, the really nice ill
| will cause you to have to say goodbye to your
| friends. Remember...don't jump unless you ha
| to.
LEDGES-Z.ZIP 28216 09-22-96 Doom II: - Ledges of Doom II
| Info [-/-/D] New -/-/./././- (by GamesNet)
| This level is a conversion of LEDGES-X
| : for Doom II. It adds some teleporters,
| : rooms, more weapons, etc...
LONGWAD.ZIP 1208672 10-15-96 Doom II: - LONGWAD
| Info [S/-/-] New -/-/./././- (by GamesNet)
| 22 new levels, taking you through train stati
| hotels, training
| -fueling base, a small city street, apt.
| complexes, a citadel, and many more, ending u
| a graveyard
| and mortuary, to an optical illusion..a level
| top of itself.
| Help : Navguide.wri is a s
LOUNGE_2.ZIP 231170 11-03-96 DOOM II: - "┼He ReSuRReC┼ioN"
| Info [S/C/.] New S/G/./././M (by GamesNet)
| Sequel to Lounge.Wad.. Contains new sounds,
| textures,
| and music from Descent and Duke Nukem 3D! Le
| sorta resembles a radioactive factory..
MARGAMES.ZIP 115936 09-22-96 Doom II: - Marine Games
| Info [S/C/D] New -/-/./././- (by GamesNet)
| You've been captured by the bad guys and
| tortured during their "medical experiments".
| Now they want to test your ability to
| solve their "Marine in a Box" puzzle.
MASSACRE.ZIP 212840 09-03-96 DOOM: - Massacre
| Info [./C/.] New S/././././M (by GamesNet)
| A very fun and hard level, but not too hard
| because I can beat it.
MAZEDUDE.ZIP 24149 10-09-96 Doom2 WAD File - Mazedude.wad - Cool
| Deathmatch WAD File, Places to hide, a few
| monsters, but not too big!
MEGALITH.ZIP 12272 09-22-96 Doom ?: - Megalith
| Info [././D] New -/-/./././- (by GamesNet)
| Deathmatch, so go and toast someone,
| don't be shy
| Additional Credits to : -All our level test
| -Steve Walker and Ben Young for being
| crap at deathmatch and dying all the
| time on level tests
| -Paul Chambers for ringing Dave and
| Chris all the time but not me
METAL_UP.ZIP 354668 09-22-96 Doom ?: - METAL_UP.WAD
| Info [S/C/D] New ./././././M (by GamesNet)
| All new music + a bunch of new sounds. Ok, so
| it's not all new, but I modified, messed with
| screwed up just about everything in here. The
| are
| also a few new graphics - including, but not
| limited
| to, exactly two nipples. This one was intend
| to bo experienced <<have you ever been?>> wit
MINIDM.ZIP 8812 10-15-96 Doom II: - Mini DM
| Info [././.] New -/-/./././. (by GamesNet)
| A VERY tiny level. Good for DM
| Additional Credits : Geoff Allan(Maker o
| DOOMED), id and Mic
| so I can run the all new DOOM95 and QUAKE whe
| comes. Also to i
MORBID1A.ZIP 32929 10-08-96 Doom II: - Morbid Doom!
| Info [S/-/D] New -/-/./././M (by GamesNet)
| Morbid is a small, fast paced wad designed to
| stretch even the most hardened of marines to
| their limits! Includes such features as
| an "instant lift" and a river of blood :)
| This has nothing to do with morbdity.wad or
| morbdth2.wad. :)
| *There are some changes in this second releas
| such as different textures, more gore :), and
NECRO16.ZIP 258142 11-06-96 Doom II: - Necropolis (v1.60 2nd Revision)
| Info [-/-/D] New ./G/./././M (by GamesNet)
NEWWAD.ZIP 980127 10-09-96 New wad for DOOM 1, new graphics & sounds, a
| must download!
NITEFITE.ZIP 50830 10-08-96 Doom II: - Night Fight Deathmatch
| Info [-/-/D] New -/G/./././- (by GamesNet)
| Building-to-building fighting in a small
| : industrial park at night. Lighting effects
| : texture selection add to the "night time"
| : atmosphere. Uses only SuperShotgun, Chaingu
| : and Rocket Launcher for better action. The
| : circular, outside design ensures you run in
| : your opponents often.
NONSTOP.ZIP 15472 11-03-96 Doom ?: - Non-stop DeathMatch
| Info [S/-/D] New -/-/./././- (by GamesNet)
| This is a DeathMatch wad inspired by the GREA
| "gore.wad", by an author unknown to me. The
| general
| idea of this wad is to maintain the adrenalin
| pressure of the players at a maximum rate all
| time. You start out in a small niche, with y
| weapons right in front of you. Just run over
| out of the niche, and find your foes! There
NONSTOP2.ZIP 15952 11-03-96 Doom II: - Non-Stop Deathmatch II
| Info [S/-/D] New -/-/./././- (by GamesNet)
| This is another wad based on the SUPERB theme
| wad called "gore1.wad" (I didn't make that),
| means: 4 weapons at the start, NO health, NO
| armor,
| NO extra ammo, NO Invulnerabilities and other
| disturbing this. Basically, all is stripped
| to
| what it oughta be: KILL, KILL, KILL!!!!!
NUKCITY2.ZIP 201902 09-22-96 Doom II: - Nukecity for Doom II
| Info [-/-/D] New S/G/./././M (by GamesNet)
| Enhanced and revised version of my original
| Nukecity.wad
ONE_LAST.ZIP 139213 09-03-96 DOOM: - One Last .Wad.....
| Info [-/-/D] New -/G/./././M (by GamesNet)
| A small deathmatch .wad; should be fairly int
| (see history for theme.)
ORANGE.ZIP 321032 10-15-96 Doom ?: - ORANGE
| Info [-/-/D] New S/G/./././. (by GamesNet)
| *Deatmatch* can be great, if you have the rig
| wad.
PAMPLON.ZIP 41432 10-08-96 Doom II: - PAMPLONA (Pamplon.zip)
| Info [S/-/-] New -/-/./././- (by GamesNet)
| Every year in Pamplona, American college stud
| get gored
| while participating in the Running of the Bul
| Don't get gored.
PHOBOS06.ZIP 126563 10-15-96 Doom II-Windows 95 V: - The Phobos Compound -
| Beta 0.6
| Info [S/C/D] New -/G/./././M (by GamesNet)
| Your on Phobos. Now dial up your friend and
| kick is butt!!
PINATA2.ZIP 1215074 09-22-96 DOOM: - PINATA 2 v1.1
| Info [S/-/.] New S/G/./././M (by GamesNet)
| 32 Deathmatch levels
| DO NOT PLAY WITH MONSTERS!!!
| I took out the monster sprites
| to reduce the size of this, if you
| don't use -nomonsters, you will be
| kicked outta Doom.
PLANT.ZIP 77629 09-03-96 Doom II: - The Energy Plant
| Info [S/./D] New -/-/./././- (by GamesNet)
| Ok marine, this is your mission.
| this plant is the main supplyer of
| energy to the opposition. You must
| cross the bridge, enter the plant,
| kill everything in sight, and finally
| shut the plant off for good. Plain and
| simple. Now get moving!
PLATOON.ZIP 870093 10-15-96 Doom II: - platoon.wad (Sound WAD for DOOM)
| Info [././.] New ./-/./././. (by GamesNet)
| A truly kick-ass sound wad for
| DOOM. Replaces most sounds with
| bits from the movie Platoon.
| Works with DOOM2 also (won't
| hear the new music).
PM2129.ZIP 339424 11-06-96 (Ultimate) Doom: - PM2129
| Info [S/C/D] New -/-/./././- (by GamesNet)
| Nine levels, each with its own style.
| For more information, please read
| PMINFO1.TXT. Any feedback would be
| appreciated.
| PM2129.WAD is the (Ultimate) Doom equivalent
| of PM1523.WAD.
POVDOOM.ZIP 1163527 09-22-96 Doom II: - POVDOOM 2.0 Graphics patch for Doo
| and Doom2
| Info [././.] New ./././././. (by GamesNet)
| This is sort of half-TC for Doom and Doom2. I
| new, ray-traced 3d graphics for all the monst
| that exist in Doom, plus a dehacked patch tha
| makes
| all the other monsters of Doom2.
PUREDET5.ZIP 168221 10-08-96 Doom II: - PURE DEATH V (5)
| Info [-/-/D] New S/-/./././M (by GamesNet)
PUREPAK1.ZIP 353792 10-08-96 Doom II: - PURE DEATH PAK 1 (5)
| Info [-/-/D] New S/-/./././M (by GamesNet)
QUADIUM.ZIP 16768 09-22-96 Doom ?: - Quadium
| Info [././D] New -/-/./././- (by GamesNet)
| Deathmatch, pull that trigger
| Additional Credits to : -Ray, Malc and Kev
| (over) testing
| -Napier University for giving me such
| a good timetable
| -James for beeing a warewolf still
| -Microsoft for Windows 95, providing
| hours of entertainment setting it up
RAM16.ZIP 328779 11-03-96 Doom II: - Nazi Deth Kamp '96
| Info [S/C/D] New S/-/./././- (by GamesNet)
| This is a brand new version of "Nazi Deth Kam
| that originally appeared as level 2 in RamDet
| last August and was later remade into level 6
| RamDoom. I added more enemies, health, and am
| to spice it up some ! I beat on UV, can you ?
REMORSE.ZIP 651205 10-08-96 Doom II: - REMORSE
| Info [./-/D] New S/G/./././M (by GamesNet)
| A very atmospheric deathmatch level for DOOMI
| 1.9, dimly lit
| with great attention to architectual continui
| GLOOMY!
| Realistic shading makes this wad very Quake l
| For the
| RAM challenged!
| : Very dark. Make sure you have all the light
RLMCHAOS.ZIP 1606974 11-03-96 Doom II: - Realm of Chaos
| Info [S/C/D] New -/././././- (by GamesNet)
| This 32-level Doom2 WAD is the first Mac-made
| conversion WAD.
| Misc. Author Info:
| The Macintosh Team is a group of 7 MacDoom
| players and authors who
ROZINGA2.ZIP 169200 10-15-96 Doom: - RoZinga's Nightmare (for DOOM ][ ver.
| 1.666 )
| Info [S/C/D] New S/././././M (by GamesNet)
RUN-DIE.ZIP 11427 10-08-96 Doom II: - Run and die
| Info [S/C/D] New -/-/./././. (by GamesNet)
RUNORDIE.ZIP 6717 09-22-96 Doom II: - Run or die
| Info [S/C/D] New -/-/./././. (by GamesNet)
SACRIF.ZIP 30701 10-08-96 Doom II: - Sacrifice (Doom Tutorial)
| Info [S/-/-] New -/-/./././- (by GamesNet)
| Two WADs. One Good (?). One Ugly...
| This is intended as a Tutorial to help
| beginner WAD builders make better WADs.
| SACRIFOR.WAD is a Doom II conversion of the
| first WAD I ever wrote, and is a good example
| of why you should never upload your first WAD
| SACRIFCO.WAD is the same, but with more
| intelligent use of textures and light levels,
SARGE13.ZIP 31600 10-09-96 DOOM & HERETIC UTIL
| THAT RANDOMLY CHANGES
| MOST ITEMS TO THE
| MOST "HUMAN" ENEMIES
| AVAILABLE.
SEWAGE.ZIP 115633 10-08-96 The Sewers - The level replaces
| DOOM II level 5. It takes place
| in a sewer-like environment and
| takes an average of 1 hour to play!
| Plenty of difficult areas for the
| hard-core DOOMer and adequate ammo
| and health for the first timers.
| Lots of secret areas and traps!
| Not just a lot of monsters in a few
| rooms, but a very well laid out level
SEWER666.ZIP 73112 11-03-96 DOOM II: - Sewers
| Info [S/C/-] New -/-/./././M (by GamesNet)
| Escaping through the sewers
SKYLAB.ZIP 43776 11-03-96 Doom 2: - Skylab
| Info [S/C/D] New -/-/./././- (by GamesNet)
| You begin this WAD in the skylab on the top f
| Navigate your way to the very ground where th
| exit
| awaits. This WAD is made of a mixture of
| 'shotgun-in-tight-corridor' situations, massi
| slug-fests and fiendish puzzles. A demo is
| included
| if you're really stuck. Enjoy.
SNAKE1.ZIP 474841 10-08-96 DOOM II, ver 1.9: - Escape From Doom2,
| Version 1 Info [S/C/D] New S/G/./././- (by
| GamesNet) After rescuing the president from
| New York, Snake was accosted by a dimensional
| shambler. Displeased with the death of one of
| their brightest minions (The Duke Of New
| York), the forces of hell have summoned Duke
| to confront the Prince Of Darkness. Snake
| must battle his way through hell, destroying
| the hideous minions of darkness. Can you make
SR388B1.ZIP 987388 10-15-96 Doom: - SR388 - Planet 3.4 *BETA 1*
| ^^^^^^^^
| Info [S/./.] New S/G/./././- (by GamesNet)
| you are a marine sent to take over planet
| 3.4's SR388 spaceport. There are lots of
| cool stuff to see and do. This is just a beta
| but mostly the levels are the only thing
| that's not complete. 5 are included.
| in each level, all mission objectives must be
| completed. (see "SR388EP3.TXT"for detailed in
SS_KILLA.ZIP 571059 10-08-96 DOOM II: - "supershotgun_killer"... namely me
| Info [././D] New ./G/./././M (by GamesNet)
| All maps have intricate design's,... all weap
| are properly placed and all dm start's are al
| in well, and all textures are aligned as much
| possible.
SS_WADS.ZIP 314903 10-08-96 Doom II: - ss_sk3.wad m1 - "rancid killer's".
| Info [././D] New ./G/./././M (by GamesNet)
| ss_sk3 m1 - is a revised map1.. not only grea
| dm
| but it also looks good. m2 is a fast action d
| very good.
SS_WADS2.ZIP 279438 10-08-96 Doom II: - ss_sk5.wad m1 - "shoot out".wad
| Info [././D] New ./G/./././M (by GamesNet)
| ss_sk5 m1 - is a fast action dm lev.. not onl
| great in dm
| but it also looks good. m2 is a fast action d
| very good.
STABLE.ZIP 47533 10-08-96 Doom II: - STABLE.WAD
| Info [S/-/-] New -/-/./././- (by GamesNet)
| It takes a while, but once you get into the s
| you may either join the beasts in their solid
| seclusion, or you may find your way out ...
| Watch out for the secret swimming pool though
| It is not as friendly as it may seem at first
STAIR_H.ZIP 38213 10-09-96 A Doom .WAD file. Has a hidden meaning. See
| if you can figure it out.
STONE.ZIP 37348 09-22-96 Doom II: - STONE.WAD
| Info [./C/D] New -/-/./././- (by GamesNet)
| a stone wad
SUBRIVER.ZIP 101771 10-08-96 Doom ?: - The Subterranean River
| Info [S/-/-] New -/-/./././- (by GamesNet)
| A river running through an underground city.
| : Fight your way through the docks, the thron
| room,
| : the flooded temple, a cathedral, the crypts
| : much more in this massive level.
SWARM.ZIP 454545 11-03-96 Doom II: - Swarming!
| Info [S/C/-] New -/-/./././M (by GamesNet)
| These are seven of my wads. They aren't
| supposed to be played consecutively as
| an episode, each one should be started
| with a pistol.
| This Swarm.wad was originally released as
| Swarming.wad but that was too dificult
| and map04 was so massive you couldn't
| save games so I edited it and it is now
SWARMDM1.ZIP 10849 10-08-96 Doom II: - Swarm Deathmatch!
| Info [./-/D] New -/-/./././- (by GamesNet)
| A little gem of a wad; small, compact,
| and game play should be blindingly fast!
| Same texture format and atmosphere as
| SWARMING.WAD. Took all of three hours
| build!
SWARMING.ZIP 526476 10-08-96 Doom II: - Swarming!
| Info [S/C/-] New -/././././M (by GamesNet)
| These are seven of my wads. They aren't
| supposed to be played consecutively as
| an episode, each one should be started
| with a pistol.
| Maps 05 and 06 are easy, the rest are
| very difficult and, except for 01, very
| long. Maps 03, 04 and 07 are the really
| difficult marathon levels but as in all
S_CRISIS.ZIP 98158 10-08-96 DOOM II: - Shotgun Crisis
| Info [././D] New S/G/./././M (by GamesNet)
| fast action dm.. with all the things that mak
| dm
| lev good.. there are jumps.. room for awesome
| shotgun
| battle's ..and on top of that awesome and int
| game play.
THEGATE.ZIP 348924 10-08-96 Doom II: - The Gate
| Info [S/C/.] New S/-/./././. (by GamesNet)
| THIS WAD IS FOR DooM
| This wad has been created only for
| CoOp-playing with at least 3 players, but
| feel free to try it otherwise.
| This PWAD was designed with the original
| DooMstory in mind:
| As calm is around you, you decide to get away
| But what's this...your troopships engine won'
THEHOOK.ZIP 42416 11-10-96 Doom II: - The Hook
| Info [././.] New -/././././. (by GamesNet)
| well, this wad takes a dusk setting
| its small and fast paced (altho not as fast
| paced as the first beta... ;)
| have fun
THELAIR.ZIP 382409 10-08-96 Doom II: - The Lair
| Info [S/C/-] New S/G/./././M (by GamesNet)
| Built for Doom2 v1.9
| Mission: You have been inserted into the den
| the Spider
| Mastermind. You must search out and destroy t
| insidious creature and all the demons he cont
| Good luck in "The Lair"
TOONDM.ZIP 592163 09-22-96 Doom II: - TOON DOOM
| Info [S/./.] New ./././././- (by GamesNet)
TOTALDMX.ZIP 457753 09-22-96 Doom ?: - TOTALDMX
| Info [S/C/.] New ./././././. (by GamesNet)
| This is a compilation of 5 excellent Deathmat
| and 1 Deathtag level. tFor the Deathtag level
| same rules apply to U_Dtag.wad, so if you nee
| further explanation, look at the rules in tha
| file.
TRAPLAND.ZIP 30645 10-08-96 Doom ?: - Trap Land
| Info [S/C/D] New -/-/./././- (by GamesNet)
| This level is loaded with traps.
| just wgen you thought you've done
| in the end there's another monster
| infested trap. Oh and in the end
| there's a teleporting Cyberdemon
| waiting to kick your ass. Many have
| tried and failed. I'm the only one
| who did it so if you are a beginner
TRAVIS1.ZIP 18378 11-03-96 Doom ?: - travis1.wad
| Info [S/C/D] New -/-/./././- (by GamesNet)
| First attempt at wad.
TRAVIS10.ZIP 23303 11-03-96 Doom ?: - travis10.wad
| Info [S/C/D] New -/-/./././- (by GamesNet)
| Find the BFG
TRAVIS11.ZIP 12027 11-03-96 Doom ?: - travis11.wad
| Info [S/C/D] New -/-/./././- (by GamesNet)
| Skull
TRAVIS2.ZIP 18824 11-03-96 Doom ?: - travis2.wad
| Info [S/C/D] New -/-/./././- (by GamesNet)
| Death Arena
TRAVIS3.ZIP 22602 11-03-96 Doom ?: - travis3.wad
| Info [S/C/D] New -/-/./././- (by GamesNet)
| Eight rooms of horror
TRAVIS5.ZIP 21225 11-03-96 Doom ?: - travis5.wad
| Info [S/C/D] New -/-/./././- (by GamesNet)
| Circles of fun
TRAVIS6.ZIP 21015 11-03-96 Doom II: - travis6.wad
| Info [S/C/D] New -/-/./././- (by GamesNet)
| Steady does it
TRAVIS7.ZIP 15690 11-03-96 Doom II: - travis7.wad
| Info [S/C/D] New -/-/./././- (by GamesNet)
| Pillars of Death
TRAVIS8.ZIP 24224 11-10-96 Doom II: - travis8.wad
| Info [S/C/D] New -/-/./././- (by GamesNet)
| Plasma Party
TRAVIS9.ZIP 19002 11-03-96 Doom II: - travis9.wad
| Info [S/C/D] New -/-/./././- (by GamesNet)
| Chaos
TSC.ZIP 622221 09-03-96 Doom II: - The Spawns Cave
| Info [S/C/D] New -/G/./././- (by GamesNet)
| This wad takes place in a cave by the aliens.
| You have been told by Earth officials that th
| have located a patch of alien resistance in a
| cave which used to be a volcano and that the
| aliens
| have a top secret base inside the cave.
| You will be teleported inside the base, once
| inside you have been ordered to
ULTRADM.ZIP 394779 10-08-96 Doom: - Ultra Doom
| Info [S/C/D] New S/G/./././. (by GamesNet)
| Set the mood here.
UTERROR.ZIP 93999 09-22-96 DOOM 2 v1.666 & v1.9: - Urban Terror v1.0
| Info [S/C/D] New -/G/./././M (by GamesNet)
| An awsome urban deathmatch!, with awsome ligh
| lots of shotguns, & no deadends (makes it alo
| better).
U_R_OR_D.ZIP 179427 10-08-96 Doom II: - Ultimate run or die !
| Info [S/C/D] New S/-/./././. (by GamesNet)
VATS.ZIP 35461 10-08-96 Doom II: - VATS
| Info [././.] New ./././././. (by GamesNet)
WANT_WAD.ZIP 96729 09-22-96 Doom ?: - WANT.WAD
| Info [S/C/D] New -/-/./././- (by GamesNet)
| This is the first wad I created, but hang on,
| it's taken over 3 years so I'm hardly a begin
| by now !
WEAPON.ZIP 610760 11-03-96 DOOM I v1.9, Ult Doom
| DooM Weapons WAD for Doom 1 or Doom 2
| Info [S/C/D] New S/G/./././M (by GamesNet)
| A collage of graphics & sounds/music from
| several good wads. Replaces most of the weapo
| in Doom with more contemporary armament - use
| wad WEAPON( ).WAD as a vehicle. For a more
| detailed weapons breakdown, see ARMORY.TXT in
| WEAPON.TXT.
WICKED.ZIP 246823 10-08-96 Doom II: - Wicked.wad (The Best Gore Wad of
| All!)
| Info [-/-/-] New -/G/-/././- (by GamesNet)
| The wad improves the deaths of most of the
| enemies in Doom2.
| The new deaths are much more inventive and go
| than the
| originals. Just take the chainsaw to the guy
| the first
| room of level1 to see a good example of what
WPUMP2.ZIP 30739 10-08-96 Doom ][: - WATTER PUMP v2.0
| Info [././.] New ./././././. (by GamesNet)
WSARENA.ZIP 47502 09-22-96 Doom ?: - WSARENA
| Info [S/C/D] New -/-/./././- (by GamesNet)
| Well it's taken me a week but I have finally
| finished
| my first Doom wad file. I hope you enjoy pla
| it.
| You can theoretically, "all though I haven't
| tried it yet", play
| this wad in multiplayer and deathmatch mode.
| Remember to play this external wad file in do
WSCHEAT.ZIP 29295 09-22-96 Doom ?: - WSCHEAT
| Info [S/C/D] New -/-/./././- (by GamesNet)
| This wad is meant to be used primarly for
| multiplayer
| games such as deathmatch. By learning the
| secrets of
| this wad you will be able to give yourself th
| upper hand
| over your fellow players by being able to loc
| yourself in
WSPRISON.ZIP 1312717 09-22-96 Doom II: - PRISON OF TERROR
| Info [S/C/D] New S/-/./././M (by GamesNet)
| Well its taken me two weeks to finish making
| wad.
| If you explore the entire wad and kill every
| it will probably take you around 35 minutes.
| I put in plenty of ammo, medi kits,
| and armour for multiplayers. I also put in a
| traps
| so be careful. I hope you enjoy playing it
WSTOWR12.ZIP 133330 10-08-96 Doom ?: - TOWER OF DEATH v1.2
| Info [S/C/D] New -/-/./././- (by GamesNet)
| This level(WSTOWER.WAD) was very well designe
| but
| had an outstanding number of problems. To sta
| with, texture alignment was a major problem.
| didn't see one aligned texture. I have aligne
| most
| of them. Also, there were many unnecessary
| sectors,
WYLOGO11.ZIP 50711 11-03-96 Doom ?: - WYLOGO11.WAD
| Info [S/C/D] New -/G/./././. (by GamesNet)
| You're playing AL|ENS-TC DOOM, but it isn't
| totally
| converted, UAC logos keep rearing their ugly
| little
| heads, and mucking up your reality. What do y
| do?
| ANSWER: play AL|ENS-TC with wylogo10.wad to
| replace
ZSOUND2.ZIP 577773 11-03-96 Doom ?: - zsound.wad
| Info [././.] New S/-/./././. (by GamesNet)
| some new sounds
| plasma gun, item pickup, pain, and death
| spider death, and many, many more
| READ THIS BEFORE USING
| there is new music on every level
| I have tried to include a varity
| I am 14 years old which means that
| whatever I have created was easy to create
ZSOUND3.ZIP 175311 11-10-96 Doom II: - zsound3.wad
| Info [././.] New ./-/./././. (by GamesNet)
| tons of new music
_IMAGE.ZIP 433662 10-09-96 DOOM2 Deathmatch .WAD with 7 new MAP's
| new graphics, new sounds, new music by;
| NIN, Nirvana, White Zombie,& Metallica!
| Written for 4 player deathmatch